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Server Maintenance: Cleaning Up Old Vehicles

Mon 21st Oct 2024
The Substrata development team has implemented a new server maintenance feature to remove old, unused vehicles from the virtual world. - **WorldMaintenance::removeOldVehicles()** function introduced - Cleaned up 235 bikes and 93 hovercars - Part of ongoing cleanup efforts following major refactors - Next steps include addressing Entity Permissioning issues - Team preparing to shift focus to new feature development This update aims to improve server performance and user experience by reducing clutter in the virtual environment.

Substrata's Graphics Overhaul: The Mother of All Optimisations

Tue 15th Oct 2024
Substrata, a multi-user cyberspace, has unveiled a groundbreaking graphics system dubbed the 'Mother of All Optimisations'. This update brings significant performance improvements: - Renders the entire world at 144 fps - Tested on RTX 3080 GPU - Achieves 144 fps in webclient, viewing the whole world While the Level of Detail (LOD) snapping is currently noticeable, developers acknowledge this and are working on improvements. This update marks a substantial leap in Substrata's graphics capabilities, potentially enhancing user experience across the platform.

Substrata Achieves 144 FPS with RTX 3080 and New Optimizations

Tue 15th Oct 2024
Substrata, a developing metaverse platform, has made significant performance improvements: - RTX 3080 GPU test with 'Mother of All Optimisations' yielded 144 fps - Entire world viewable in webclient at this frame rate - Performance potentially higher, limited by monitor's vsync frequency - New graphics system implemented, running on Cryptovoxels snapshot - LOD (Level of Detail) snapping noted as an issue, but can be improved These advancements showcase Substrata's commitment to enhancing user experience and graphics performance in their virtual world.
Community article

Chunked LOD Performance Issues in Web Client

Tue 15th Oct 2024
**Web Client Performance Update:** - Chunked LOD implemented in WebGL client - Performance issues: 20 fps on web vs 90 fps in native app - Not related to driver draw call overhead - **Update:** 110 fps achieved with OpenGL ANGLE backend in Chrome - Issue likely stems from D3D transpilers - Next steps: 1. Dump transpiled shaders 2. Review for anomalies (tedious process) *Stay tuned for further developments as we work to optimize performance across platforms.*
Community article

Chunked-LOD Optimization Dramatically Improves World Loading Speed

Tue 15th Oct 2024
The Substrata team has implemented a significant optimization called 'chunked-LOD' (Level of Detail), dramatically improving world loading speeds from local servers. This update, dubbed the 'mother of all optimisations', represents a major leap forward in performance. Key points: - Chunked-LOD optimization now live - Substantial improvement in world loading times - Local server performance significantly enhanced This optimization is expected to greatly enhance user experience by reducing wait times and improving overall system responsiveness. Users are encouraged to test the new build and provide feedback on the noticeable improvements in loading speeds.
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