Substrata Achieves 144 FPS with RTX 3080 and New Optimizations
Substrata Achieves 144 FPS with RTX 3080 and New Optimizations
馃殌 144 FPS in Substrata?

Substrata, a developing metaverse platform, has made significant performance improvements:
- RTX 3080 GPU test with 'Mother of All Optimisations' yielded 144 fps
- Entire world viewable in webclient at this frame rate
- Performance potentially higher, limited by monitor's vsync frequency
- New graphics system implemented, running on Cryptovoxels snapshot
- LOD (Level of Detail) snapping noted as an issue, but can be improved
These advancements showcase Substrata's commitment to enhancing user experience and graphics performance in their virtual world.
Plugged back in the RTX 3080 to test with the Mother of All Optimisations. Hitting 144 fps in the webclient viewing the whole world! (Likely could go higher but limited by monitor vsync freq).
TerrainGen Launch Enables Custom World Creation in Substrata
The first build of TerrainGen has been released, marking a significant development for Substrata users. This new tool allows creators to: - Generate custom terrain for personal worlds in Substrata - Export terrain for use in other applications - Build more personalized virtual spaces This release follows November's major optimization update, which improved performance up to 5x on lower-end devices and web clients through enhanced draw call efficiency. *Want to start creating?* Visit substrata.info to download the native client or try the web version.
Debugging Progress: From Glitch Art to Graffiti Shaders

The Substrata development team has been working on resolving issues with the decal shader system, which initially produced some interesting glitch art effects during debugging. Following this, the team successfully implemented a blueprints graffiti shader, marking a significant technical milestone. The shader now includes specific minting rules to maintain appropriate content standards. - Decal shader debugging revealed unexpected artistic glitches - Graffiti shader implementation complete - New content moderation features integrated into minting process *Technical progress continues as the platform balances creative freedom with community standards.*
Art Exhibition Opportunities in Virtual Worlds

Two major virtual art opportunities are now open for creators: - **Substrata Gallery** is seeking artists for free exhibitions in their central square space. Both 2D images and 3D models are welcome for multi-month displays. - **Decentraland Art Week 2024** (#DCLAW24) invites artists to create 3D galleries with prizes including: - $1,500 USDT - 4x4 LAND plot in main event plaza *Key Dates for Decentraland:* - Submissions close: January 28, 2024 - Winners announced: February 5, 2024 Contact: Discord user 'nick' for Substrata, or submit via Zealous platform for Decentraland
Substrata Server Maintenance Update
A server maintenance update has been implemented to address vehicle cleanup in Substrata's virtual world. The WorldMaintenance::removeOldVehicles() function successfully removed: - 235 abandoned bikes - 93 unused hovercars Additionally, developers are completing final cleanup tasks from the recent refactoring process, focusing on Entity Permissioning issues. With major refactors now complete, the team is preparing to transition to new feature development.
Substrata's Graphics Overhaul: The Mother of All Optimisations
Substrata, a multi-user cyberspace, has unveiled a groundbreaking graphics system dubbed the 'Mother of All Optimisations'. This update brings significant performance improvements: - Renders the entire world at 144 fps - Tested on RTX 3080 GPU - Achieves 144 fps in webclient, viewing the whole world While the Level of Detail (LOD) snapping is currently noticeable, developers acknowledge this and are working on improvements. This update marks a substantial leap in Substrata's graphics capabilities, potentially enhancing user experience across the platform.