Art Exhibition Opportunities in Virtual Worlds

๐ŸŽจ Virtual Gallery Space Drama

By Substrata
Nov 18, 2024, 6:46 PM
twitter
News article
Photo by Substrata

Two major virtual art opportunities are now open for creators:

  • Substrata Gallery is seeking artists for free exhibitions in their central square space.​ Both 2D images and 3D models are welcome for multi-month displays.​

  • Decentraland Art Week 2024 (#DCLAW24) invites artists to create 3D galleries with prizes including:

    • $1,500 USDT
    • 4x4 LAND plot in main event plaza

Key Dates for Decentraland:

  • Submissions close: January 28, 2024
  • Winners announced: February 5, 2024

Contact: Discord user 'nick' for Substrata, or submit via Zealous platform for Decentraland

Sources
Read more about Substrata

๐Ÿš€ World Rendering Breakthrough

๐Ÿš€ World Rendering Breakthrough

**Major performance milestone achieved** in Substrata's metaverse rendering engine. - **2.5ms world rendering** - achieving 400 fps capability - **Sub-2ms total CPU time** including graphics engine - **GPU bottleneck identified** - currently fill-rate limited Actual performance ranges **200-300 fps** depending on window size, with potential for 500 fps if GPU could match CPU efficiency. This represents significant optimization progress for the multi-user cyberspace platform where users can chat, explore, and create objects in a shared virtual world.

๐Ÿ–ฅ๏ธ Performance Monitoring

๐Ÿ–ฅ๏ธ Performance Monitoring

**Frame time tracking** now available in Substrata's web client - CPU and GPU performance graphs implemented - Real-time monitoring for both processing units - Enhanced debugging capabilities for developers This follows the recent addition of GPU render time graphs, improving performance visibility across the metaverse platform.

TerrainGen Launch Enables Custom World Creation in Substrata

The first build of TerrainGen has been released, marking a significant development for Substrata users. This new tool allows creators to: - Generate custom terrain for personal worlds in Substrata - Export terrain for use in other applications - Build more personalized virtual spaces This release follows November's major optimization update, which improved performance up to 5x on lower-end devices and web clients through enhanced draw call efficiency. *Want to start creating?* Visit substrata.info to download the native client or try the web version.

Debugging Progress: From Glitch Art to Graffiti Shaders

Debugging Progress: From Glitch Art to Graffiti Shaders

The Substrata development team has been working on resolving issues with the decal shader system, which initially produced some interesting glitch art effects during debugging. Following this, the team successfully implemented a blueprints graffiti shader, marking a significant technical milestone. The shader now includes specific minting rules to maintain appropriate content standards. - Decal shader debugging revealed unexpected artistic glitches - Graffiti shader implementation complete - New content moderation features integrated into minting process *Technical progress continues as the platform balances creative freedom with community standards.*

collectibles