The Substrata team has implemented a significant optimization called 'chunked-LOD' (Level of Detail), dramatically improving world loading speeds from local servers. This update, dubbed the 'mother of all optimisations', represents a major leap forward in performance.
Key points:
- Chunked-LOD optimization now live
- Substantial improvement in world loading times
- Local server performance significantly enhanced
This optimization is expected to greatly enhance user experience by reducing wait times and improving overall system responsiveness. Users are encouraged to test the new build and provide feedback on the noticeable improvements in loading speeds.
How fast the world loads now (from local server) with new chunked-LOD optimisation ('mother of all optimisations'):
Unlimited Free World Creation Coming to Substrata
Substrata announces a major update enabling **free unlimited world creation** for all users. Each custom world will support: - Full building capabilities - Multiplayer functionality - Vehicle systems - Cross-platform access (web & native app) The main world remains the central hub containing land parcels and default spawn location. Navigation between worlds will be streamlined with easy-access return buttons. This expansion follows the successful launch of Craft World, which introduced factory building, material crafting, and token mechanics.
TerrainGen Launch Enables Custom World Creation in Substrata
The first build of TerrainGen has been released, marking a significant development for Substrata users. This new tool allows creators to: - Generate custom terrain for personal worlds in Substrata - Export terrain for use in other applications - Build more personalized virtual spaces This release follows November's major optimization update, which improved performance up to 5x on lower-end devices and web clients through enhanced draw call efficiency. *Want to start creating?* Visit substrata.info to download the native client or try the web version.
Debugging Progress: From Glitch Art to Graffiti Shaders

The Substrata development team has been working on resolving issues with the decal shader system, which initially produced some interesting glitch art effects during debugging. Following this, the team successfully implemented a blueprints graffiti shader, marking a significant technical milestone. The shader now includes specific minting rules to maintain appropriate content standards. - Decal shader debugging revealed unexpected artistic glitches - Graffiti shader implementation complete - New content moderation features integrated into minting process *Technical progress continues as the platform balances creative freedom with community standards.*
Art Exhibition Opportunities in Virtual Worlds

Two major virtual art opportunities are now open for creators: - **Substrata Gallery** is seeking artists for free exhibitions in their central square space. Both 2D images and 3D models are welcome for multi-month displays. - **Decentraland Art Week 2024** (#DCLAW24) invites artists to create 3D galleries with prizes including: - $1,500 USDT - 4x4 LAND plot in main event plaza *Key Dates for Decentraland:* - Submissions close: January 28, 2024 - Winners announced: February 5, 2024 Contact: Discord user 'nick' for Substrata, or submit via Zealous platform for Decentraland
Substrata Server Maintenance Update
A server maintenance update has been implemented to address vehicle cleanup in Substrata's virtual world. The WorldMaintenance::removeOldVehicles() function successfully removed: - 235 abandoned bikes - 93 unused hovercars Additionally, developers are completing final cleanup tasks from the recent refactoring process, focusing on Entity Permissioning issues. With major refactors now complete, the team is preparing to transition to new feature development.