Background

Substrata

Substrata is a multi-user cyberspace/metaverse. Chat with other users or explore objects and places that other users have created.

You can create a free user account and add objects to the world as well!

Land parcels in Substrata are for sale, and can be minted as Ethereum NFTs.

Substrata is early in development, please expect rough edges!

Integrationstwitter

Substrata Webclient Update: New Features and iOS Issues

Mon 14th Apr 2025
Substrata has launched an updated web client with notable improvements: - New sound capabilities added - Initial download size reduced by ~50% - Known WebGL context issues on iOS devices (iPad/iPhone) The team is actively investigating the iOS-related graphics problems. Users can access the latest version at [substrata.info/webclient](https://substrata.info/webclient). *Previous update in March introduced audio features and optimized data files.*

Substrata Expands Cross-Platform Support

Mon 14th Apr 2025
Substrata announces comprehensive cross-platform compatibility, now supporting: - Desktop web browsers - Native desktop applications - iPad web access - Android web browsers This expansion aligns with current mobile usage trends, where **92% of internet users prefer mobile access**. The platform aims to provide seamless Web3 experiences across all devices, enabling users to explore, create, and interact in their shared digital space. *Development continues with regular updates and improvements.*

Substrata Achieves Major Performance Milestone

Tue 8th Apr 2025
Substrata has achieved significant performance improvements in its loading times. The system now takes only 4-5 seconds from program start to full load, handling: - 10,000+ objects - 40 GB of processed data - 6,000 GL objects - 1,700 textures This represents a notable improvement from previous versions, with mesh and texture loading now occurring asynchronously. The main bottleneck remains initial server communication between NZ and Germany, highlighting the impact of geographical distance on round-trip times. *Previous benchmark*: Mesh and texture loading alone took 2 seconds for 485 meshes and 1,760 textures.

TerrainGen Launch Enables Custom World Creation in Substrata

Thu 23rd Jan 2025
The first build of TerrainGen has been released, marking a significant development for Substrata users. This new tool allows creators to: - Generate custom terrain for personal worlds in Substrata - Export terrain for use in other applications - Build more personalized virtual spaces This release follows November's major optimization update, which improved performance up to 5x on lower-end devices and web clients through enhanced draw call efficiency. *Want to start creating?* Visit substrata.info to download the native client or try the web version.

Debugging Progress: From Glitch Art to Graffiti Shaders

Thu 14th Nov 2024
The Substrata development team has been working on resolving issues with the decal shader system, which initially produced some interesting glitch art effects during debugging. Following this, the team successfully implemented a blueprints graffiti shader, marking a significant technical milestone. The shader now includes specific minting rules to maintain appropriate content standards. - Decal shader debugging revealed unexpected artistic glitches - Graffiti shader implementation complete - New content moderation features integrated into minting process *Technical progress continues as the platform balances creative freedom with community standards.*
Community article

Art Exhibition Opportunities in Virtual Worlds

Thu 14th Nov 2024
Two major virtual art opportunities are now open for creators: - **Substrata Gallery** is seeking artists for free exhibitions in their central square space. Both 2D images and 3D models are welcome for multi-month displays. - **Decentraland Art Week 2024** (#DCLAW24) invites artists to create 3D galleries with prizes including: - $1,500 USDT - 4x4 LAND plot in main event plaza *Key Dates for Decentraland:* - Submissions close: January 28, 2024 - Winners announced: February 5, 2024 Contact: Discord user 'nick' for Substrata, or submit via Zealous platform for Decentraland
Community article

Substrata Server Maintenance Update

Mon 21st Oct 2024
A server maintenance update has been implemented to address vehicle cleanup in Substrata's virtual world. The WorldMaintenance::removeOldVehicles() function successfully removed: - 235 abandoned bikes - 93 unused hovercars Additionally, developers are completing final cleanup tasks from the recent refactoring process, focusing on Entity Permissioning issues. With major refactors now complete, the team is preparing to transition to new feature development.

Substrata's Graphics Overhaul: The Mother of All Optimisations

Tue 15th Oct 2024
Substrata, a multi-user cyberspace, has unveiled a groundbreaking graphics system dubbed the 'Mother of All Optimisations'. This update brings significant performance improvements: - Renders the entire world at 144 fps - Tested on RTX 3080 GPU - Achieves 144 fps in webclient, viewing the whole world While the Level of Detail (LOD) snapping is currently noticeable, developers acknowledge this and are working on improvements. This update marks a substantial leap in Substrata's graphics capabilities, potentially enhancing user experience across the platform.

Substrata Achieves 144 FPS with RTX 3080 and New Optimizations

Tue 15th Oct 2024
Substrata, a developing metaverse platform, has made significant performance improvements: - RTX 3080 GPU test with 'Mother of All Optimisations' yielded 144 fps - Entire world viewable in webclient at this frame rate - Performance potentially higher, limited by monitor's vsync frequency - New graphics system implemented, running on Cryptovoxels snapshot - LOD (Level of Detail) snapping noted as an issue, but can be improved These advancements showcase Substrata's commitment to enhancing user experience and graphics performance in their virtual world.
Community article

Chunked LOD Performance Issues in Web Client

Tue 15th Oct 2024
**Web Client Performance Update:** - Chunked LOD implemented in WebGL client - Performance issues: 20 fps on web vs 90 fps in native app - Not related to driver draw call overhead - **Update:** 110 fps achieved with OpenGL ANGLE backend in Chrome - Issue likely stems from D3D transpilers - Next steps: 1. Dump transpiled shaders 2. Review for anomalies (tedious process) *Stay tuned for further developments as we work to optimize performance across platforms.*
Community article
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