Chunked LOD Performance Issues in Web Client

๐Ÿ•ต๏ธ WebGL Mystery Unfolds

By Substrata
Oct 16, 2024, 12:28 AM
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Web Client Performance Update:

  • Chunked LOD implemented in WebGL client
  • Performance issues: 20 fps on web vs 90 fps in native app
  • Not related to driver draw call overhead
  • Update: 110 fps achieved with OpenGL ANGLE backend in Chrome
  • Issue likely stems from D3D transpilers
  • Next steps: 1.​ Dump transpiled shaders 2.​ Review for anomalies (tedious process)

Stay tuned for further developments as we work to optimize performance across platforms.​

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