Background

Domi Online

Domi Online is a play to earn 3D Blockchain MMORPG underpinned by NFTs

We have assembled a team of some of the best in the business with our lead developer coming from the worlds biggest free MMORPG "Runescape", blockchain experts from ChainGuardians (true pioneers of utilizing NFT to play to earn), and sound and SFX by PelleK (League of Legends, Magic: The Gathering, Power Rangers, Path of Exile, Lord of Vermilion and more).   We've been developing the game in the shadows for months before opening socials or sharing the news about Domi to the world, so we're starting this journey with our community with a fully completed game design, fully assembled team and a working, beautiful and functional game.

Integrationstwitter

Domi Online Adds Minimap Zoom and Smarter Enemy AI

Mon 15th Dec 2025
**Player-Requested Features Delivered** - Minimap zoom functionality added after community feedback - Light sources now provide night reading buffs for world maps - Player abilities restored: Invisibility, Charge, and Hex **Combat Intelligence Upgrade** Enemies received AI improvements, allowing them to **detect highest damage dealers** and switch targets accordingly. This foundational change enables more advanced AI features in future updates. **Technical Progress** - City cemetery environment overhaul continues with new assets - Combat visual effects enhanced with new monster abilities - Unity 6.3 LTS testing completed successfully with minimal issues Development remains steady with backend improvements supporting automated builds and deployments across game systems.
Community article

Domi Online Overhauls Enemy AI with New Attack Patterns

Mon 1st Dec 2025
**Combat AI Gets Major Upgrade** Domi Online developers responded to player feedback about repetitive enemy behavior by implementing diverse attack patterns across NPCs. **Key Improvements:** - Wolves now feature multiple melee variations, including bleed-inducing attacks - Bats dynamically switch between melee and ranged combat based on tactical situations - Core AI systems complete and rolling out to all NPCs **Bug Fixes & Balance:** The team addressed critical combat issues including damage calculation tuning and Mana Shield reliability. New buffs and debuffs expand the combat system's depth. **Future Plans:** Post-launch updates will introduce advanced movement behaviors like tactical retreats and hit-and-run tactics for more dynamic positioning. Developers are actively seeking community input for new enemy abilities, with current limitations being movement-heavy mechanics and missing creature animations.
Community article

Domi Online Implements Player-Requested Features After Playtest Feedback

Mon 20th Oct 2025
**Domi Online** has released a major update following their recent playtest, implementing numerous community-requested improvements. **Key Updates Completed:** - Profession guide added - Item stacks can now be split anytime - Continuous make feature now remembered - Auto-equip for pickaxes when previous breaks - 3 new respawn points added - Smelting buffer time to prevent item loss - Multiple pickaxe degradation fixes - **Unity 6 upgrade** with visual/performance improvements The development team expressed gratitude for player feedback and bug reports from the playtest. While no exact release date was provided, developers confirmed they're **steadily tackling remaining critical bugs** and will continue providing updates in future dev posts. The studio emphasized their commitment to addressing community concerns before the full launch.
Community article

Domi Online Playtest Returns September 17th

Thu 11th Sep 2025
**Domi Online** announces its next playtest starting **September 17th**. The development team has been: - Fixing existing bugs - Addressing unexpected issues - Advancing the game to its next development phase **Key Warning from NoiGan:** *"Domi is a harsh, unforgiving world and sooner or later, you're going to end up in a fight!"* This follows their previous public playtest which featured unrestricted access to the full mainland world, including locations like Stannfyr Capital, Saints Rest, and Vyorkur Mountains. The playtest serves as preparation for the official Open Alpha release.

Blacksmithing System Revealed: Craft Weapons with Customizable Rune Slots

Mon 18th Aug 2025
Development team continues addressing networking issues blocking the next playtest while expanding game features. **New Blacksmithing System Highlights:** - Craft daggers and polearms with customizable enhancements - Multiple rune slots for bonus customization - Forge using Iron, Glacite, Firerack, and Void ores - Balanced against rare world drops **Networking Improvements:** - Fixed invisible enemy respawn bug - Corrected loot container positioning - Improved enemy respawn mechanics - Enhanced server stability The team remains focused on resolving the final critical networking blocker while maintaining steady progress on core gameplay features.
Community article

Domi Online Development Update: Global Player Support & Network Optimization

Thu 17th Jul 2025
The development team is addressing a persistent initialization timeout issue affecting QA testers distant from the main server. Recent optimizations have improved initialization time by 5 seconds, though the issue remains partially present. Key Updates: - Implementation of StatsD for enhanced gameplay/server metrics - Focus on global player inclusion regardless of connection speed - Multiple bug fixes for entity timeouts and client-server communication - Improved server startup and session management The team prioritizes resolving these networking challenges before the upcoming playtest, ensuring accessibility for players across all regions. While the timeout issue could be bypassed, the team emphasizes supporting their diverse global player base.
Community article
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