Blacksmithing System Revealed: Craft Weapons with Customizable Rune Slots
Blacksmithing System Revealed: Craft Weapons with Customizable Rune Slots
๐ ๏ธ Forge Your Destiny

Development team continues addressing networking issues blocking the next playtest while expanding game features.
New Blacksmithing System Highlights:
- Craft daggers and polearms with customizable enhancements
- Multiple rune slots for bonus customization
- Forge using Iron, Glacite, Firerack, and Void ores
- Balanced against rare world drops
Networking Improvements:
- Fixed invisible enemy respawn bug
- Corrected loot container positioning
- Improved enemy respawn mechanics
- Enhanced server stability
The team remains focused on resolving the final critical networking blocker while maintaining steady progress on core gameplay features.
Our Weekly update is now live! 08/08/2025 Our team has been working overtime these past weeks to tackle the critical issue holding back the playtest. Development pushes, code reviews, and testing have all increased as we focus on clearing this final blocker. While progress
Domi Online Adds Minimap Zoom and Smarter Enemy AI

**Player-Requested Features Delivered** - Minimap zoom functionality added after community feedback - Light sources now provide night reading buffs for world maps - Player abilities restored: Invisibility, Charge, and Hex **Combat Intelligence Upgrade** Enemies received AI improvements, allowing them to **detect highest damage dealers** and switch targets accordingly. This foundational change enables more advanced AI features in future updates. **Technical Progress** - City cemetery environment overhaul continues with new assets - Combat visual effects enhanced with new monster abilities - Unity 6.3 LTS testing completed successfully with minimal issues Development remains steady with backend improvements supporting automated builds and deployments across game systems.
Domi Online Overhauls Enemy AI with New Attack Patterns

**Combat AI Gets Major Upgrade** Domi Online developers responded to player feedback about repetitive enemy behavior by implementing diverse attack patterns across NPCs. **Key Improvements:** - Wolves now feature multiple melee variations, including bleed-inducing attacks - Bats dynamically switch between melee and ranged combat based on tactical situations - Core AI systems complete and rolling out to all NPCs **Bug Fixes & Balance:** The team addressed critical combat issues including damage calculation tuning and Mana Shield reliability. New buffs and debuffs expand the combat system's depth. **Future Plans:** Post-launch updates will introduce advanced movement behaviors like tactical retreats and hit-and-run tactics for more dynamic positioning. Developers are actively seeking community input for new enemy abilities, with current limitations being movement-heavy mechanics and missing creature animations.
Domi Online Implements Player-Requested Features After Playtest Feedback

**Domi Online** has released a major update following their recent playtest, implementing numerous community-requested improvements. **Key Updates Completed:** - Profession guide added - Item stacks can now be split anytime - Continuous make feature now remembered - Auto-equip for pickaxes when previous breaks - 3 new respawn points added - Smelting buffer time to prevent item loss - Multiple pickaxe degradation fixes - **Unity 6 upgrade** with visual/performance improvements The development team expressed gratitude for player feedback and bug reports from the playtest. While no exact release date was provided, developers confirmed they're **steadily tackling remaining critical bugs** and will continue providing updates in future dev posts. The studio emphasized their commitment to addressing community concerns before the full launch.
Domi Online Playtest Returns September 17th
**Domi Online** announces its next playtest starting **September 17th**. The development team has been: - Fixing existing bugs - Addressing unexpected issues - Advancing the game to its next development phase **Key Warning from NoiGan:** *"Domi is a harsh, unforgiving world and sooner or later, you're going to end up in a fight!"* This follows their previous public playtest which featured unrestricted access to the full mainland world, including locations like Stannfyr Capital, Saints Rest, and Vyorkur Mountains. The playtest serves as preparation for the official Open Alpha release.