Blacksmithing System Revealed: Craft Weapons with Customizable Rune Slots
Blacksmithing System Revealed: Craft Weapons with Customizable Rune Slots
๐ ๏ธ Forge Your Destiny

Development team continues addressing networking issues blocking the next playtest while expanding game features.
New Blacksmithing System Highlights:
- Craft daggers and polearms with customizable enhancements
- Multiple rune slots for bonus customization
- Forge using Iron, Glacite, Firerack, and Void ores
- Balanced against rare world drops
Networking Improvements:
- Fixed invisible enemy respawn bug
- Corrected loot container positioning
- Improved enemy respawn mechanics
- Enhanced server stability
The team remains focused on resolving the final critical networking blocker while maintaining steady progress on core gameplay features.
Our Weekly update is now live! 08/08/2025 Our team has been working overtime these past weeks to tackle the critical issue holding back the playtest. Development pushes, code reviews, and testing have all increased as we focus on clearing this final blocker. While progress
Domi Online Playtest Returns September 17th
**Domi Online** announces its next playtest starting **September 17th**. The development team has been: - Fixing existing bugs - Addressing unexpected issues - Advancing the game to its next development phase **Key Warning from NoiGan:** *"Domi is a harsh, unforgiving world and sooner or later, you're going to end up in a fight!"* This follows their previous public playtest which featured unrestricted access to the full mainland world, including locations like Stannfyr Capital, Saints Rest, and Vyorkur Mountains. The playtest serves as preparation for the official Open Alpha release.
Domi Online Development Update: Global Player Support & Network Optimization

The development team is addressing a persistent initialization timeout issue affecting QA testers distant from the main server. Recent optimizations have improved initialization time by 5 seconds, though the issue remains partially present. Key Updates: - Implementation of StatsD for enhanced gameplay/server metrics - Focus on global player inclusion regardless of connection speed - Multiple bug fixes for entity timeouts and client-server communication - Improved server startup and session management The team prioritizes resolving these networking challenges before the upcoming playtest, ensuring accessibility for players across all regions. While the timeout issue could be bypassed, the team emphasizes supporting their diverse global player base.