
A Decentralized Gaming Platform Made By Players Take your creative freedom to the next level & monetize it in the blockchain! Play, Create & Earn!
The Sandbox is the prime metaverse location that has been fueling the recent growth of virtual real-estate demand, having partnered with major IPs and brands including The Walking Dead, Atari, Rollercoaster Tycoon, Care Bears, The Smurfs, Shaun the Sheep, and Binance.
Building on existing The Sandbox IP that has more than 40 million global installs on mobile, The Sandbox metaverse offers players and creators a decentralized and intuitive platform to create immersive 3D worlds and game experiences and to safely store, trade, and monetize their creations. For more information, please visit www.sandbox.game and follow the regular updates on Twitter, Medium and Discord.
The Sandbox reiterated that Sandbox Studio is launching later this month, amplifying a post from @viewfromhk about why the team built the creator studio. It follows the studio's first 3.5 months of closed alpha and beta, which produced 8 product releases, 4 game jams, 100+ handpicked creators and 100+ games built.

The Sandbox shared a progress recap for The Sandbox Studio covering its first 3.5 months of closed alpha & beta: 8 product releases, 4 game jams, 100+ handpicked creators and 100+ games built.
The post frames the figures around the studio's path to public launch, following the beta-era cadence of engine updates, example games and creator jams.
The Sandbox is supporting Hollywood Hills, a community-owned financing initiative that lets fans hold equity in a cosmic horror feature film from the ground up. The film, a debut from writer-director Benjamin Rozovas set over one night on a Los Angeles "Dead & Famous" death tour bus, is raising $2.5 million through a Reg CF offering on the Republic platform, led by Sandbox co-founders Arthur Madrid and Sébastien Borget with The Sandbox as strategic marketing and community partner.
The Sandbox shared the director's pitch and opened a waitlist at hollywoodhills.cc.
The Sandbox has announced the winners of its WTF? Jam, judged by Major Nelson (Larry Hryb). 1st Place went to Meowmentum by @LeeOccleshaw, an endless runner packed with cat-related events and power-ups; 2nd Place went to THE CORPORATE GLITCH by @the_bit_fox, where a reply-all email by an intern unleashes office chaos; and 3rd Place went to YEET! by @RicardoDeZoete.
The 5-day jam, launched with a $4,000 prize pool, asked creators to build something fast, weird and fun that people can't resist sharing. All three winning games are now playable.
The Sandbox has released Still Sun, a new example game built with The Sandbox Studio and MeshyAI 3D assets that creators can mine for reusable features. The game showcases a combat system, time fracture mechanic, animations, SFX & environments so builders can save time instead of starting from scratch.
The release continues The Sandbox's push to hand creators ready-made building blocks alongside the Studio Beta engine and its growing template library.
The Sandbox issued a security notice to its community about an exploit in Payment Processor V2, an old trading contract built by Limit Break and used by Magic Eden in 2024. The vulnerability is being exploited to take NFTs from wallets that previously listed assets on Magic Eden.
The notice advises users who listed on Magic Eden to check for and revoke lingering approvals to the vulnerable contract to protect their assets from theft.
The Sandbox Beta Creator Game Jam — held under the theme "Overgrown" with a $7,500 base prize pool and judged live alongside Major Nelson (Larry Hryb) — has announced its winners. 1st Place went to Omniscient by @lifemademe, an AI-identity game where players listen, observe and connect before starting to ask their own questions.
The Sandbox has since spotlighted Voridra by @Ixuraaa, built with The Sandbox Studio, as the Best Movement winner, sharing gameplay footage and a play link. The Jam ran alongside the release of The Sandbox Studio Beta (Engine v14), the lighter, faster engine that introduced unified SceneNodes, first-class Prefabs, an in-editor AI Assistant, and new side-scrolling and 3rd-person action templates en route to the studio's public launch. Winners were revealed in a streamed broadcast with the Sandbox team and Major Nelson.
This item is a bare link to an announcement with no readable content, so it cannot be meaningfully summarized.

The Sandbox shipped another update to The Sandbox Studio Engine — its second in under three weeks — introducing faster physics queries, a rebuilt Particle Editor with sub-emitters, new templates including an RTS game example, and workflow upgrades across the editor.
The full changelog is linked from the announcement, continuing the studio's steady cadence of engine improvements since the Studio Beta launch.
The Sandbox is calling on graphic designers to submit a design for its new Agent Persona, with $3,000 USD going to the winning entry. Submissions are open for one week.
The Sandbox launched its public Alpha on November 29, 2021, opening its metaverse hub and first play-to-earn season, with distribution of Alpha Passes to players.
The Sandbox closed a $93 million Series B led by SoftBank Vision Fund 2, its first investment in crypto assets, to grow the open NFT metaverse.
The Sandbox conducted its SAND (ERC-20) token sale in August 2020 to fund the blockchain metaverse version of the platform.
Animoca Brands acquired Sandbox developer Pixowl for $4.875 million in cash and stock; the company was reincorporated as TSB Gaming and began operating as The Sandbox.
Pixowl launched The Sandbox Evolution, a sequel with over 160 build elements, on iOS and Android.
Pixowl released the original 2D world-building mobile game The Sandbox in 2012.
Company incorporated in May 2011 by Adrien Duermaël, Arthur Madrid and Sébastien Borget; it later did business as The Sandbox under parent Animoca Brands.
2728 followers · 21 stories