Golfcraft is back in Decentraland after being offline during the platform's SDK migration, and now also runs on mobile. The relaunch is billed as a GolfCraft x Cocobay crossover, promoted via Decentraland's official repost of creator @ReverbMayo's announcement.
Decentraland reposted @stephyberry's announcement that fishing is back in the metaverse, "bigger, cozier, and better than ever." Players can explore a new world with two new islands packed with mini-games and collect new exclusive wearables. Progress is saved, so returning anglers can pick up where they left off.
Nico Earnshaw announced that custom skyboxes have been added to the Decentraland SDK. Developers can now set a custom sky texture for their scenes, and the reflections on metallic objects automatically match the chosen sky.
Decentraland reposted @em_DCL's announcement of new features at CritterCollect, the community-built game in Decentraland. The update adds an interactive mini map where players can drop pins with notes, plus UI icon explanatory hints to help navigate the game's menus and systems.
Decentraland's official account retweeted @VitskyfromDCL highlighting that the $5 publishing fee remains in effect for another six months. The post serves as a reminder to creators that the reduced fee window is still open.
The $5 price is the creator's share of the wearables and emotes publication fee, with the Decentraland Foundation covering the remainder for a limited time before fees move to their standard rate.
Creator ReverbMayo launched Pumpkin Ball, a new Halloween place in Decentraland, promoted via Decentraland's official repost. The pumpkin-themed game plays well solo and, according to ReverbMayo, is even better with friends, with a next quest to smash all the monsters.
SkeleFrenz announced its Netherworlds experience is now live in Decentraland, promoted via Decentraland's official repost. The launch includes a lineup of Halloween-themed activities: Feed the Engine, Repair the Engine, Craft Marrow, Catacomb Maze, and Skele Hold 'Em.
Decentraland reposted @stephyberry's announcement that Dungeons of Antrom, the RPG built in Decentraland, received a major update. The game now includes two new difficulty levels — Nightmare and Impossible — as well as party play for up to 8 players.
The update also adds more language translations and fixes for server stability and chest claiming. Players who complete a feedback survey are offered a free wearable.
Decentraland reposted @em_DCL's update to CritterCollect adding a hunger bar to the community-built game's survival loop. Players navigate to the cooking icon, pick a recipe, make sure they have all the ingredients, and munch once it finishes to fill the bar.
The mechanic builds directly on the game's recently added Harvesting and Cooking skills and berries as a harvestable item, extending its crafting and gathering cycle.
DCL Regenesis Labs wrapped up Season 1 of its Regenesis Grants Program, announcing that six projects were funded and have now shipped — all open source. The program funds small, fast-shipping builds with up to $15,000 in MANA each on a 90-day delivery window, with milestone-based payments.
Season 2 of the grants round is planned to follow.
Announced May 24, 2021, the new DAO substituted cost-free, transparent Snapshot voting (via a multisig proxy) for the earlier Aragon-based on-chain voting scheme.
Meilich, who served as CEO and Project Lead since founding, stepped back into an advisory role at the organization in April 2020.
The platform officially released (public launch), presenting Genesis City, a map of 90,601 land parcels, alongside its first version DAO.
The project raised over $26 million (86,206 ETH) in the August 2017 ICO, funding development; digital land parcels initially sold for ~$20 and MANA at ~$0.02.
Development of the Ethereum-based virtual world began in 2015, when the founders posed the question of owning digital space.
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