Background

Voxels

A virtual world on the Ethereum blockchain. Build, develop and sell property on the blocks and streets of cryptovoxels. You own your own land, with your ownership recorded permanently on the blockchain.

Integrationstwitter

Lua-Based Behaviours System Under Review

Thu 28th May 2026
A new **lua-based behaviours system** has been completed and is currently undergoing review. This development builds on previous work to expand Lua scripting capabilities in the platform, which previously included features like animation selection and chat message reading functionality.

Developer Plans Synchronized Party Mode Scripts for Virtual Events

Mon 25th May 2026
A developer is drawing on past multiuser scripting experience from SceneVR to build a 'party mode' feature for livestreamed virtual events. The system would run synchronized scripts across all participants, enabling coordinated effects like: - Light shows - Confetti cannons - Conga line summons The goal is consistent, shared experiences during live events where all attendees see and interact with the same scripted elements simultaneously. This builds on previous work in multiuser environments and represents a step toward more dynamic, event-driven virtual spaces. The developer previously mentioned prioritizing party features, costumes, and onboarding improvements before tackling broader scripting, NPCs, and build tools.

Lua Scripting Coming to Voxels for Interactive Elements

Mon 25th May 2026
Voxels is introducing **Lua as an alternative scripting language** for the platform. The implementation will focus on simple interactive elements like: - Opening and closing doors - Light switches - Basic environmental interactions This addition follows research into various Lua-based platforms including Roblox, Love2D, Nuklear, and LOVR. The new scripting option will provide creators with more accessible tools for adding interactivity to their virtual spaces without requiring complex programming knowledge.

Cryptovoxels Develops Live Radar Feature for Real-Time Parcel Tracking

Mon 25th May 2026
Cryptovoxels is developing a **Live Radar** feature that will display which parcels users are visiting in real-time within the virtual world. The feature is currently in development, with the pull request available on GitHub: - [View Live Radar development](https://github.com/cryptovoxels/retro/pull/86) This builds on recent infrastructure work, including broadcasting flag information that was implemented earlier in the week. The Live Radar will provide transparency into community activity and help users discover where others are gathering in the metaverse.
Community article

New Home Parcel Setting Lets You Choose Your Starting Location

Mon 20th Apr 2026
Cryptovoxels has added a **home parcel setting** to user accounts. The feature allows you to: - Select a default parcel where you'll spawn when visiting your account - Use autocomplete search to find and set your preferred starting location This update gives users more control over their initial landing point in the virtual world, making it easier to start sessions at your most frequently visited or owned parcels.
Community article

πŸ€– Developer Ports Botparty to SvelteKit to Enable AI-Assisted Bug Fixes

Thu 15th Jan 2026
A developer has ported their botparty project to SvelteKit, with plans to do the same for voxels if the migration proves successful. **Key motivation:** The original Preact/Express codebase was too idiosyncratic for AI coding assistants like Cursor to effectively debug and fix issues. **Additional updates:** - Work continues on avatars at [splat.land](http://splat.land) - Multiple bugs fixed that were previously difficult to debug in voxels - Users can hold 'v' to interact with the AI assistant The move represents a practical shift toward more standardized frameworks that work better with AI development tools, potentially making maintenance and bug fixes more efficient.

πŸ”§ Cryptovoxels Fixes Server Issues

Mon 15th Dec 2025
**Cryptovoxels multiplayer server is back online** after resolving rate-limiting issues. The problem stemmed from **faulty code that rate-limited all sessions** against a single Digital Ocean proxy IP address. This caused widespread connectivity problems for users. **Key fixes implemented:** - Removed problematic rate-limiting code entirely - Server now running smoothly without restrictions - All multiplayer functionality restored The development team acknowledged the technical oversight and apologized for the disruption to the virtual world experience.

Cryptovoxels Fixes Major Bug That Prevented Users From Seeing Others in Virtual World

Mon 15th Dec 2025
**Major connectivity issue resolved** in Cryptovoxels virtual world after affecting users for an entire year. The blockchain-based metaverse platform announced they identified and fixed the bug that prevented players from seeing other users in the shared virtual environment. - Users can now properly interact with others in the world - Issue had persisted for approximately 12 months - Fix restores core social functionality to the platform This resolves a significant problem that impacted the social experience in the Ethereum-based virtual world where users build and trade digital property.

Cryptovoxels Releases New Build UI with Bug Fixes

Mon 6th Oct 2025
Cryptovoxels has launched its **new build UI** alongside incoming bug fixes. The release follows recent UI improvements and redesign work merged on October 5th. Key updates include: - Fresh building interface for property development - Bug fixes rolling out to improve user experience - Enhanced editing UI preparing for release The updates aim to streamline the building process for virtual property owners in the Ethereum-based metaverse.
Community article

Tile System Temporarily Removed from Production

Mon 3rd Feb 2025
The new tile system implementation has encountered persistent technical issues, leading to its temporary removal from production. Key updates: - Tile selection functionality currently unavailable - Development team working on fixes - System planned for reintroduction in February release Users should expect the tile system to remain offline until the upcoming February update. Normal operations for other features continue as usual.
dudes