The Problem
How many times have you thought: "Why would you invest in a game if the rewards might get worse? Currently, NFT games have a big problem: their lifetime is often very short. With the exception of a few cases, most games try to incentivise people to get in by creating FOMO with continuous updates that usually improve the rewards, but is that what we really want when we do our calculations? We don't know about you, but we don't.
The solution
Orakler is presented as the first game that proposes a stable economy. To achieve this we propose the use of the following technologies:
In this way we will make both the in-game economy and the out-of-game economy sustainable over time.
In addition, as elements that differentiate us from the rest of the economies of the other games, we have chosen to apply two functionalities which are that the Claim of the rewards is subject to the price of the token (If you win 500$, make it 500$ even if the token goes up or down) and that the player chooses the percentage of success (The player could choose a 100% success rate every day at any level).