Voxels Open Sources Retro Codebase on GitHub

🔓 Voxels Goes Open Source

By Voxels
Apr 2, 2026, 4:11 PM
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The Voxels team has released the source code for their retro version on GitHub at cryptovoxels/retro.​

Key Details:

  • The retro version at retro.​voxels.​com will remain permanently accessible
  • The main site at voxels.​com received updates
  • Developers copied the old codebase and are experimenting with it using Cursor AI for faster agentic development

This open-source release allows the community to explore, modify, and build upon the original Voxels codebase.​

Sources
Read more about Voxels

Voxels Adds GitHub Codespaces to Retro for Browser-Based Development

Voxels Adds GitHub Codespaces to Retro for Browser-Based Development

Voxels has integrated GitHub Codespaces into their Retro platform, enabling developers to fix bugs directly in the browser without local setup. **Key Update:** - Browser-based development environment now available - AI-assisted debugging supported through the integration - Code accessible at [github.com/cryptovoxels/retro](https://github.com/cryptovoxels/retro) **Background:** Retro represents the legacy Voxels codebase that continues to run at [retro.voxels.com](http://retro.voxels.com). The team previously announced they've been experimenting with the codebase using Cursor AI to accelerate agentic development workflows. This update lowers the barrier for contributors to participate in Voxels development by removing the need for local environment configuration.

Cryptovoxels Simplifies Database Setup for Developers

Cryptovoxels Simplifies Database Setup for Developers

Cryptovoxels has removed the PostGIS requirement from their codebase, making it significantly easier for developers to spin up a local database. **Key Update:** - PostGIS dependency eliminated in latest pull request - Streamlines local development environment setup - Part of broader modernization effort **Recent Modernization:** This change follows a series of technical upgrades including: - Migration from Preact to Svelte - Postgres upgrade from version 12 to 18 - Transition from ILIKE to vector search - Build tool switch from Webpack to Vite These improvements have resulted in server-side rendering, faster loading times, and better compatibility with AI coding assistants like Claude and Cursor. [View Pull Request](https://github.com/cryptovoxels/retro/pull/1)

🤖 Developer Ports Botparty to SvelteKit to Enable AI-Assisted Bug Fixes

A developer has ported their botparty project to SvelteKit, with plans to do the same for voxels if the migration proves successful. **Key motivation:** The original Preact/Express codebase was too idiosyncratic for AI coding assistants like Cursor to effectively debug and fix issues. **Additional updates:** - Work continues on avatars at [splat.land](http://splat.land) - Multiple bugs fixed that were previously difficult to debug in voxels - Users can hold 'v' to interact with the AI assistant The move represents a practical shift toward more standardized frameworks that work better with AI development tools, potentially making maintenance and bug fixes more efficient.

🔧 Cryptovoxels Fixes Server Issues

**Cryptovoxels multiplayer server is back online** after resolving rate-limiting issues. The problem stemmed from **faulty code that rate-limited all sessions** against a single Digital Ocean proxy IP address. This caused widespread connectivity problems for users. **Key fixes implemented:** - Removed problematic rate-limiting code entirely - Server now running smoothly without restrictions - All multiplayer functionality restored The development team acknowledged the technical oversight and apologized for the disruption to the virtual world experience.

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