Victoria VR has officially announced its metaverse launch date for May 8, 2025. The platform, built on blockchain technology and Unreal Engine, will open its virtual doors to early supporters and VR token holders first.
Key features of the launch:
- Phased rollout starting with priority access
- Full integration of VR tokens for in-world transactions
- High-fidelity graphics powered by Unreal Engine
- Cross-platform compatibility
The team confirmed additional details will be shared in their upcoming technical paper, scheduled for release next week.
๐ฎ VictoriaVR Metaverse
**VictoriaVR** positions itself as a comprehensive virtual reality metaverse platform combining real-time economics with AI-powered creative tools. Key features include: - **Real-time economics** with creator reward systems - **AI-enhanced avatars** and creative processes - **Cross-platform compatibility** (VR, mobile, PC) - **MMORPG experience** with realistic graphics powered by Unreal Engine The platform aims to create genuine connections between millions of users in a fully virtual environment. VictoriaVR has been developing since 2018, offering what they describe as a "3D internet" experience. Users can access the platform through their [official website](https://www.victoriavr.com/play) to explore this blockchain-based virtual world.
Victoria VR Launches Coin Before Immersive Treasury Rollout
Victoria VR is rolling out its cryptocurrency token as the first step in a two-phase launch strategy. The **Immersive Treasury** will follow the initial coin release, though specific details about the treasury's functionality remain unclear. The blockchain-based VR metaverse appears to be building momentum with what they're calling "game time" - suggesting the platform is moving toward active gameplay phases. - Phase 1: Coin launch (currently happening) - Phase 2: Immersive Treasury deployment This staged approach suggests Victoria VR is taking a measured rollout of its tokenomics and treasury management systems.
๐ฎ Virtual Boy Revival

**Nintendo is bringing back the Virtual Boy** - the infamous 1995 red stereoscopic system that was discontinued after just one year. The revival includes: - Official Switch and Switch 2 accessory - $25 cardboard model option - Launch date: February 17, 2026 - Classic games: Mario's Tennis, Teleroboxer, Galactic Pinball **Why this matters:** The original Virtual Boy sold only ~770,000 units with major limitations - tiny field of view, no motion tracking, single-color display. It was more tabletop 3D viewer than true VR. Nintendo is reframing this **cautionary tale as preservation**, letting new players experience early stereoscopic VR while testing ultra-low-friction, headset-free experiences. **Meanwhile, XR investment accelerates:** - Google formalized Android XR with first devices coming 2025 - Samsung's Galaxy XR headset nearing launch - Focus on low-friction, cross-platform reach This revival shows how **failed tech can find new life** through modern hardware and changing market conditions.
๐ Victoria VR Land Reveal

Victoria VR has launched its **Land Reveal Campaign**, beginning the transformation of unrevealed Land NFTs into fully functional virtual parcels. The reveal process will unfold over **seven stages** in the coming weeks, gradually unlocking: - Land identity and attributes - Utility features - Resource potential - Creation opportunities Landowners must ensure their **lands are claimed** to participate in the campaign. Each unrevealed NFT will gain its place in the VR Verse with specific traits and capabilities. This marks the start of land development within Victoria VR's blockchain-based virtual reality metaverse, setting the foundation for future experiences and rewards.
Valve Confirms Next-Gen VR Headset Deckard

Valve has officially announced Deckard, their next-generation VR headset set to replace the Index. The device represents a significant advancement in VR technology: - Combines standalone and PCVR capabilities - Features wireless functionality with tethered option - Promises cutting-edge visual performance This announcement follows recent industry movements: - Meta and Xbox's Quest 3S Xbox Edition launch - Meta's collaboration with Oakley on HSTN smart glasses The VR landscape is evolving rapidly, with major players pushing toward hybrid solutions that bridge standalone and PC-powered experiences. This trend signals growing momentum in mainstream VR adoption. *Learn more about upcoming VR innovations at [Valve's official blog](https://blog.steampowered.com)*