
Treeverse drops cryptic announcement with only a Japanese goblin emoji, leaving the community speculating about upcoming developments.
The browser-based MMO has been building momentum since its alpha launch, combining nostalgic 2D pixel art reminiscent of classic Pokemon and Runescape games.
Key features in development:
- In-game trading marketplace
- Pets & NPCs system
- Guild functionality
- Seasonal events
- Various minigames
- NFT-gated regions
- Custom public land options
The minimal announcement style suggests something significant may be brewing for this gamified social platform that aims to replace traditional Discord and Twitter interactions for NFT communities.
Treeverse Introduces Talent Point System for Character Progression
Treeverse has implemented a new progression system where players earn **talent points with each level gained**. These points can be strategically allocated to: - Learn new skills - Unlock crafting recipes - Create more powerful equipment This addition enhances the browser-based MMO's RPG mechanics, giving players more control over character development and crafting capabilities. The talent point system adds depth to gameplay by allowing customization of character builds and progression paths. The feature aligns with Treeverse's nostalgic 2D pixel art aesthetic inspired by classic games like Pokemon and Runescape, while modernizing the experience for web3 gaming.
Treeverse Opens Gateway to Arborocia Through Lorwick Starting Point
Treeverse announces the launch of its player onboarding experience in **Lorwick**, the starting location for all new voyagers entering the Arborocia world. **Key Details:** - Players will be guided by two characters: **Nicolo and Ermak** - Lorwick serves as the entry point for the browser-based MMO - Launch date set for **February 5, 2026** The announcement marks a concrete step forward for the pixel-art MMO that blends nostalgic gameplay elements with web3 integration. Treeverse continues building out its roadmap features including in-game trading, guilds, and NFT-gated regions. This onboarding system represents the practical implementation of the game's social and gaming infrastructure, moving beyond concept to playable experience.
馃悷 From Tragedy to Trade Empire

**Lady Kalissa: Desert Merchant's Rise** A new character emerges in the Treeverse universe with a compelling backstory. **Key Details:** - Widowed young following a fishing accident - Returned to Dakhard and started over with nothing - Reclaimed the Seawatch fish shop in under 10 years - Expanded operations across Kenryos and beyond - Now holds the title "Great Merchant of the Desert" Lady Kalissa represents another NPC addition to the browser-based MMO's growing world.
Treeverse Releases Monthly Update #48 with Latest Development Progress

**Treeverse** has published its 48th monthly development update, continuing regular communication with its community. The browser-based MMO combines **nostalgic 2D pixel art** reminiscent of classic Pokemon and Runescape games with modern web3 functionality. Key features in development include: - In-game trading marketplace - Pets and NPCs - Guild systems - Seasonal events and minigames - NFT-gated regions - Custom public land options The project aims to **replace traditional social platforms** like Discord and Twitter for NFT discussions while gamifying the experience. [Read the full update](https://open.substack.com/pub/endlessclouds/p/monthly-treeverse-update-48?r=12v4yr&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true)
Treeverse Bosses Drop Mystery Materials Based on Creature Nature

**Boss battles in Treeverse reveal unique rewards** tied to each creature's elemental nature and characteristics. Players must **engage in combat** to discover what materials each boss drops - there's no preview system or database to reference beforehand. - Each boss carries **specific materials** matching their creature type - **Discovery through battle** is the only way to learn drop rates - Rewards vary significantly between different boss encounters This **risk-reward mechanic** encourages exploration and repeated boss fights as players hunt for specific crafting materials. The system adds an **element of surprise** to the browser-based MMO's combat encounters.