
Treeverse, the browser-based MMO combining social platforms with gaming elements, has released their 36th monthly update. The game continues development with its signature 2D pixel art style reminiscent of classic Pokemon and Runescape games.
Key features in development:
- In-game trading marketplace
- Pets & NPC integration
- Guild systems
- Seasonal events
- Minigames
- NFT-gated areas
- Customizable public spaces
The project aims to create an interactive social space for NFT communities while maintaining engaging gameplay elements.
Monthly Treeverse Update #36 馃コ - @EndlessCloudsHQ
Treeverse Teases Plot Building Feature in Latest Update

Treeverse, the browser-based MMO with 2D pixel art aesthetics, has teased a new **Plot Building** feature in their latest update. **Key Points:** - The announcement was made with minimal details, using an eyes emoji to generate curiosity - Plot Building appears to be a new gameplay mechanic being added to the platform - This follows Treeverse's roadmap which includes custom public land features Treeverse combines nostalgic Pokemon and Runescape-style gameplay while serving as a social platform for NFT communities. The game already features in-game trading, pets, guilds, and seasonal events. The brief teaser suggests players will soon be able to construct or customize buildings on their plots, potentially expanding the game's creative and social elements. More details are expected in upcoming announcements.
Treeverse Simplifies Talent Tree System

Treeverse has announced improvements to make their **Talent Tree system more user-friendly**. The browser-based MMO, which combines nostalgic 2D pixel art reminiscent of classic Pokemon and Runescape games, continues to refine its gameplay mechanics. The update focuses on **simplifying the understanding** of the Talent Tree feature, making it more accessible for players navigating the game's progression system. Treeverse aims to serve as both a social platform and gaming experience for the NFT community, offering features like: - In-game trading marketplace - Pets and NPCs - Guild systems - Seasonal events and minigames - NFT-gated regions The project continues building on its alpha version, working toward creating an engaging metaverse experience that delivers on its promises.
Baafi Dungeon Concepts Revealed: Palace Ruins Meet Experimental Design

Treeverse has unveiled renewed concept art for the **Baafi dungeon**, offering players their first look at upcoming content. The designs showcase: - Ancient palace ruins - Overgrown natural elements - Experimental architectural structures This preview marks an early glimpse into the dungeon's aesthetic direction, blending decay with innovation. The Baafi dungeon appears to combine historical ruins with organic growth and unconventional building designs.
Treeverse Releases Monthly Update #48 with Latest Development Progress

**Treeverse** has published its 48th monthly development update, continuing regular communication with its community. The browser-based MMO combines **nostalgic 2D pixel art** reminiscent of classic Pokemon and Runescape games with modern web3 functionality. Key features in development include: - In-game trading marketplace - Pets and NPCs - Guild systems - Seasonal events and minigames - NFT-gated regions - Custom public land options The project aims to **replace traditional social platforms** like Discord and Twitter for NFT discussions while gamifying the experience. [Read the full update](https://open.substack.com/pub/endlessclouds/p/monthly-treeverse-update-48?r=12v4yr&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true)
Treeverse Bosses Drop Mystery Materials Based on Creature Nature

**Boss battles in Treeverse reveal unique rewards** tied to each creature's elemental nature and characteristics. Players must **engage in combat** to discover what materials each boss drops - there's no preview system or database to reference beforehand. - Each boss carries **specific materials** matching their creature type - **Discovery through battle** is the only way to learn drop rates - Rewards vary significantly between different boss encounters This **risk-reward mechanic** encourages exploration and repeated boss fights as players hunt for specific crafting materials. The system adds an **element of surprise** to the browser-based MMO's combat encounters.