MiraclePlay Doubles Tournament Capacity to 2,048 Players
MiraclePlay Doubles Tournament Capacity to 2,048 Players
🏆 Tournament capacity doubled

MiraclePlay completed key platform improvements on December 4th:
- Node dashboard error fixes implemented
- Tournament capacity doubled from previous limits to 2,048 maximum participants
- X2 Booster Pass coming to shop soon
These updates follow recent stability improvements including:
- AI Agent game expansions
- Tournament matchmaking enhancements
- Server overload fixes from November
The capacity increase represents a significant scaling milestone for the Web3 esports platform, enabling larger competitive events.
📢 Platform Update Notice — November 20 ✔️ Completed Updates • Stabilized and improved the tournament matchmaking system • Fixed bugs related to bracket mode • Fixed tournament check-in issues 🔜 Upcoming Updates • Node page update • Shop: X2 Booster Pass #MiraclePlay
📢 Platform Update Notice — November 27 ✔️ Completed Updates • AI Agent game list: Villains — Coming Soon • Fixed bugs related to AI Granprix 🔜 Upcoming Updates • Shop: X2 Booster Pass #MiraclePlay #PlatformUpdate #AIAgent
📢 Platform Update Notice — December 4 ✔️ Completed Updates • Node: Dashboard Error Fixes 🔜 Upcoming Updates • Tournament: Max Participant Capacity Increased to 2,048 • Shop: X2 Booster Pass #MiraclePlay #PlatformUpdate #AIAgent
⚙️ Update Notice A temporary server overload was detected during tournament participation processing. An emergency update has been deployed to stabilize the system, and all services are now running normally.✅ #MiraclePlay #Update #AIAgent
📢 Platform Update Notice — November 13 ✔️ Completed Updates - AI Agent: Replay video development and error fixes - Bracket match–related updates - General service stability improvements 🔜 Upcoming Updates - Shop: X2 Booster Pass - Node page update #MiraclePlay #Update
Miracle Play Releases Weekly Progress Report for February 2-9

Miracle Play has published its latest weekly report covering the period from February 2 to February 9, 2026. The Web3 esports tournament platform continues its regular cadence of weekly updates, maintaining transparency with its community. This marks the sixth consecutive weekly report since late December 2025. **Key Points:** - Latest update covers activities from Feb 2-9 - Part of ongoing weekly reporting series - Full details available in [Medium post](https://medium.com/@miracleplay/miracle-play-weekly-report-2-2-2-9-ccc191ccd1b3) The platform enables players to compete in tournaments across multiple gaming environments while earning rewards through blockchain-based smart contracts.
Miracle Play Hits 2.5M Chain Transactions in APEX Platform Growth
**Miracle Play 2.0 APEX continues steady growth** with blockchain-powered esports tournaments reaching new milestones. **Key metrics updated:** - Miracle Chain transactions surpassed **2.5M+** (up from 2.4M) - Platform transactions reached **1.2M+** - Community maintains 114K+ Twitter, 49K+ Discord, 77K+ Telegram followers The platform uses **AI-driven automation** to run competitive gaming tournaments with minimal barriers. Smart contracts handle tournament operations and reward distribution automatically. **Core features include:** - Automated tournament management via blockchain - Participation-based reward system - Tokenized voting and fan engagement - Support for multiple game types and blockchain networks Miracle Play 1.0 previously distributed $349K+ in prizes to 1.25M+ players through May 2025, processing 3M+ transactions. The platform is security-audited by CertiK and continues expanding its decentralized esports infrastructure. [Visit Miracle Play](https://miracleplay.gg/) | [Documentation](https://miracleplay.gitbook.io/miracleplay_2.0apex)
🏁 AI Granprix Rally Car Highlights Drop on YouTube

MiraclePlay released new tournament highlight shorts featuring AI-controlled rally cars racing through corners at high speed. **What's New:** - Short-form video content showcasing AI agent racing performance - Rally car gameplay highlights from recent tournaments - Available to watch on [YouTube](https://youtu.be/QAK08a7oOuY?si=otl_6MCv6Pn0KuBj) **Tournament Context:** The highlights follow an active 5x Boost Tournament supporting up to 2,000 AI Agent dNFTs. Multiple boost tournaments (2x, 3x, 5x) have been running throughout January and February on the platform.
League of Legends Dominates 2025 Esports Viewership Rankings

The 2025 esports viewership data reveals League of Legends maintaining its position as the most-watched competitive game with **735.5 million hours watched**. **Top 5 Most-Watched Esports Titles:** - League of Legends: 735.5M hours - Counter-Strike: 584.7M hours - Mobile Legends: Bang Bang: 433.9M hours - Valorant: 328.6M hours - Dota 2: 321.7M hours Counter-Strike demonstrated significant growth, jumping from 434.5M hours in 2024 to 584.7M hours in 2025. Mobile Legends continues its strong performance in mobile esports, particularly in Southeast Asia. Source: [EsportsCharts](https://escharts.com)
Miracle Play Burns 448,813 BPT Tokens in January Competition

The January 2026 BPT-MPT Burn Race concluded with participants burning **448,813 BPT tokens** and receiving **100,850 MPT tokens** as rewards. This marks the first burn race of 2026, following December's competition which saw approximately 400,000 BPT burned and 95,000 MPT distributed. **Key Numbers:** - 448,813 BPT burned - 100,850 MPT rewarded to participants The burn race mechanism allows players to burn BPT tokens in exchange for MPT rewards, creating a deflationary pressure on the BPT token supply while incentivizing platform participation.