Bullieverse continues development of their browser-based 3D game with significant technical milestones:
- New terrain designed in Blender successfully implemented
- Bull character now navigates 3D landscape in-browser
- Gravity and grounded movement systems functional
Upcoming Development Focus:
- Terrain painting (mountains, beaches)
- Ocean and water effects implementation
- Collision system expansion
The project maintains its browser-first approach, requiring no installations. Development leverages Three.js and Blender for optimized web performance.
Technical Progress Timeline (April-May):
- Basic animations → Textures → Playable character → Collision system → Terrain implementation
✅ Collider added and updated walking animation ✅ Bull now detects the ground and stays grounded Next up: Working on gravity and expanding collision logic with the environment. No hype. Just progress. Step by step, brick by brick. $BULL #BullieversePlay
⏳ Paused building the scene ✅ Started integrating physics with #RapierJS for collisions and gameplay Early preview of the 3D Bull in action was shared in Discord with our Voyagers! (You really don’t want to miss what’s coming…) Want early access to everything we’re building
✅ New terrain designed in Blender ✅ Bull now walks across the 3D landscape in-browser ✅ Gravity + grounded movement in place Next up: — Painting the terrain (mountains, beaches) — Adding ocean + water effects — Expanding collision systems Shipping and building Bullieverse.
✅ Collider added and updated walking animation ✅ Bull now detects the ground and stays grounded Next up: Working on gravity and expanding collision logic with the environment. No hype. Just progress. Step by step, brick by brick. $BULL #BullieversePlay
✅ Textures added ✅ Robo Bull is now a playable character Next up: Building a world for our Bull to explore! 🏞️ Also, Going to share early preview on Monday, so you all can see what our Bull is up to—live, in-browser. 🕹️🤯 No hype. Just progress. Step by step, brick by
From Unreal to the Browser. One pixel at a time ✨ We are optimizing Bullieverse 3D assets for the open web → Lower poly → @threejs ready → @Blender workflows → Browser-native and wallet-ready for onchain gaming Bullieverse GamBull will be lighter, faster, and more
Basic animations added ✅ The bull walks. The world starts breathing. Next up: Textures + polycount optimization for a smoother, sharper experience. Stay tuned ✌️ Just a browser. That’s all you need to hit play and immerse yourself in the Bullieverse. No installs. No friction.
From Unreal to the Browser. One pixel at a time ✨ We are optimizing Bullieverse 3D assets for the open web → Lower poly → @threejs ready → @Blender workflows → Browser-native and wallet-ready for onchain gaming Bullieverse GamBull will be lighter, faster, and more