🎮 Atherlabs Q1 Update: Sipher Odyssey Playtest Complete, Huli Systems Shipped

🎮 What Happened in Playtest

By Sipher Odyssey
Apr 2, 2026, 3:53 PM
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Sipher Odyssey (Steam/PC)

Internal playtest wrapped March 24.​ The team is addressing feedback in four key areas:

  • Combat feel and visual clarity
  • Difficulty and challenge tuning
  • Class differentiation and playstyle depth
  • Co-op pacing and synergy

UI/UX improvements underway.​ Next playtest scheduled for April.​

Huli - Nine Tales of Vengeance

New systems delivered this quarter:

  • QTE & Finisher systems
  • Fulu Counter & Domain Expansion
  • AGLS Environment Interaction & Chaos Destruction
  • Designer Tools

Boss polish in progress (2 of 20+ complete).​

Development Timeline:

  • Q1-Q2 2026: Level design, character development, cinematics
  • Q3 2026: Content complete, platform testing begins
  • Q4 2026: Final polish
  • 2027: Certification and launch

Both titles moving forward steadily.​

Sources

Hey Sipher Community, here's some updates across Atherlabs' two active titles (Q1 2026) 🔴 Sipher Odyssey, Steam/PC version Our internal playtest completed 24 March. Feedback is being actioned across four areas: combat feel and visual clarity, difficulty and challenge tuning,

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