Assassin's Creed Shadows has reached a significant milestone with 2 million players, setting new records for the franchise.
In parallel developments, KATA is developing a Japanese-themed Battle Royale game that aims to bring fresh perspectives to the genre. The project has been making steady progress, with recent builds entering testing phase.
- Latest build currently in testing
- Recording gameplay footage underway
- Community livestreams planned
- Focus on sword and spell combat mechanics
The development team is preparing to showcase the game through upcoming community livestreams, demonstrating their progress in creating a unique entry in the Battle Royale space.
🔥 Huge congrats to @assassinscreed Shadows on hitting 2M players and breaking records! 🎮 Meanwhile, $KATA is crafting an epic Japanese World Battle Royale game, inspired by fan-favorite titles but with its own unique twist. Stay tuned for the next big thing in gaming! ⚔️
Assassin's Creed Shadows is finally out! Thank you for your continued love and support. We hope you have a great time with the game.❤️ #AssassinsCreedShadows
Katana Inu Founder Shares Candid Update on Game Development Journey
The founder of Katana Inu has published a transparent letter to the community addressing the project's current state and future direction. The message acknowledges both challenges and progress in developing their PC game, which aims to compete with mainstream titles through AAA graphics and competitive gameplay. **Key points:** - Direct communication from leadership about project status - Emphasis on authenticity over marketing spin - Continued belief in the project's potential success - Recognition that development involves both patience and difficulties The team appears focused on maintaining community trust through honest updates as they work toward their game launch.
🗡️ Katana Inu Plans Token Supply Reduction
**$KATA Token Supply Update** Katana Inu announced plans to remove approximately 1% of the token supply by Friday. The team will transfer remaining required tokens to the bridge wallet, with the wallet address available in their previous announcement. **Key Details:** - Token burn: ~1% of total supply - Timeline: Completion by Friday - Bridge wallet transfer to follow - Wallet address previously disclosed The team thanked the community for continued support during recent developments. They noted the project has navigated challenging weeks and promised additional updates in the coming days regarding the $KATA token. *This is not financial advice.*
Katana Inu Sets April 11-21 Steam Demo Launch with Play-to-Earn on Web3

**Katana Inu announces Steam demo launch April 11-21** The game will be available as a demo on Steam and simultaneously as a pre-Open Beta with full functionality on Web3 platforms. **Key details:** - Steam version includes all skins unlocked for content creation - Play-to-Earn features exclusive to Web3 launcher, not available on Steam - Player progression and NFT purchases expected to be ready in April - Additional weapons being added to the game - Giveaways and token burns planned during demo period **Purpose and next steps:** The demo serves as a public stress test before the next development stage. Streamers will play to generate attention, and the team will push updates across Steam and Web3 platforms. After the demo period, the team plans to finalize funding and proceed with a major Early Access launch featuring prominent streamers. The March launch was delayed due to the New Year festival and developer illness, with the team prioritizing quality for the April release. [Add to Steam wishlist](https://store.steampowered.com/app/2706070/Katana_Inu/)
Katana Inu Teases Announcement Amid Quiet Market Conditions
**Katana Inu** continues development despite current market conditions, with an announcement scheduled for February 24th. **Key Points:** - Team remains active in building during the quiet market period - Upcoming announcement teased for tomorrow - Previously mentioned Open-Beta Trailer release pending market improvement The project maintains its focus on delivering a competitive PC gaming experience while waiting for more favorable market conditions to launch major promotional content.
🎮 Battle Royale Almost Ready
**Katana Inu's Battle Royale mode nears completion** as developers work to resolve final collision issues in their Unreal Engine 5 build. The team has been **focused on server stability** throughout the week, addressing bugs that emerged from recent code merges. **Key updates:** - Final collision issue being resolved this week - Live demonstration planned once fixed - Previous merge caused unexpected server bugs - New build in preparation The **AAA-quality gaming experience** aims to compete with major titles like Fortnite and PUBG while bridging web2 gamers into web3. Once launched, players can expect **fast-paced sword and spell combat** with ranking systems, rare NFT collection opportunities, and tournament participation.